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Research

Virtual music: the problem of presentation (supported by UK Arts Council DYCP Grant 2022)

With support from the UK Arts Council, I have been researching and developing a methodology for presenting virtual reality music and sound art in live settings.

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Virtual music: a new studio based practice (presented at EMS 2021, De Montfort University, Leicester, UK)

A compositional model for how sound artists can effectively engage with the medium of virtual reality.

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Artist talk, TAKT Institute, Berlin, Germany

A talk I gave on my creative process and my in-development virtual music work, Human Ruins

Pillars of Introspection: a work of virtual music (presented a IRCAM Forum Workshop 2021, Paris, France)

Here's a deep-dive talk I gave about my virtual music work, Pillars of Introspection

Sound and Music in XR: current approaches and future possibilities (Presented at the International XR Workshop, University of Auckland, NZ)

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Recomposed Relationships: isomorphic paradoxes and media pairings (presented at EMS 2018 in Florence, Italy and at CANZ 2018 in Christchurch University, NZ)

A presentation on the compositional approach taken in my audiovisual work, Lickspittle

The audiovisual contract within multi-modal virtual reality environments: a case for re-evaluation (presented at EMS 2017 in Nagoya, Japan)

The field of visual music has historically been constrained within two-dimensional screens, yet recent developments in virtual reality (VR) technology have the potential to revolutionise the medium by allowing new levels of integration between multi-sensory data streams.

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